GoalThe Goal of this assignment is to become familiar with The Unreal editor and learn to place different asset types such as player starts, lights, textures, and static meshes, weapon and ammo pickups
DescriptionCreate a multiplayer death match level. You must create a subtractive level using primitive CSG brushes. You should not have more than five core spaces. The level should have a consistent visual theme and use existing assets from the UT3 packages. All surfaces must be textured.
Must have the following:
· Two player starts· The Space must be lit using
- Dominant point light
- Skylight (for shadow color and value)
- Point and spot lights
· Weapons pick up· Ammo pick up· Static meshes· Ambient sound nodes· Fluid Surface/Water Volume· Background sound (music)
The space should be designed for no more than 4 players. Since it is a death mach it should have good flow and have a focal space and a core theme that ties the visual style together into a cohesive space.
Monday, April 11, 2011
Set Dressing
Been a few weeks since I had a last update but Ive been trying to relax in between quarters here at SCAD. We are in week 2 currently of this quarter and I just finished my first assignment in my Level Design Mechanics class. The objectives for the assignment are shown below. We had to use only UDK assets that ship with UDK which were quite restricting.