I have finally gotten the result I wanted from many weeks of working on a cliff for our project. Went through many variations and I am happy with what I ended up with, plus I learned a ton from experimenting. This scene below is only my test level I've been using to see how my assets look in UDK. The test level I've been using is close to the actually one all of my assets will end up in so the results won't vary to much from my level to our real one.
Cliff
3206 tri's
2048 x 2048 Diffuse/Normal